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vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
387ec06b6f
commit
4529fbe57f
@ -1506,7 +1506,7 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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{
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if (var->is_uniform)
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if (var->is_uniform && var->data_type->type != HLSL_CLASS_OBJECT)
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{
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{
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if (var->is_param)
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if (var->is_param)
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var->buffer = ctx->params_buffer;
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var->buffer = ctx->params_buffer;
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