From 4529fbe57f883e88d6185d8d27ebe46fd86977c1 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Fri, 21 Jan 2022 22:22:28 +0100 Subject: [PATCH] vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables. Signed-off-by: Zebediah Figura Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d-shader/hlsl_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 17d58001..e19b204c 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1506,7 +1506,7 @@ static void allocate_buffers(struct hlsl_ctx *ctx) LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { - if (var->is_uniform) + if (var->is_uniform && var->data_type->type != HLSL_CLASS_OBJECT) { if (var->is_param) var->buffer = ctx->params_buffer;