libs/vkd3d-shader: Use switch statement in shader_write_root_parameters().

This commit is contained in:
Józef Kucia 2017-10-10 16:57:36 +02:00
parent 18b285328e
commit 4522a80de8

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@ -2473,26 +2473,26 @@ static HRESULT shader_write_root_parameters(struct root_signature_writer_context
{ {
context->data[parameters_position + 3 * i + 2] = get_chunk_offset(context); /* offset */ context->data[parameters_position + 3 * i + 2] = get_chunk_offset(context); /* offset */
if (parameters[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) switch (parameters[i].ParameterType)
{ {
if (FAILED(hr = shader_write_descriptor_table(context, &parameters[i].u.DescriptorTable))) case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
return hr; hr = shader_write_descriptor_table(context, &parameters[i].u.DescriptorTable);
} break;
else if (parameters[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS) case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
{ hr = shader_write_root_constants(context, &parameters[i].u.Constants);
if (FAILED(hr = shader_write_root_constants(context, &parameters[i].u.Constants))) break;
return hr; case D3D12_ROOT_PARAMETER_TYPE_CBV:
} case D3D12_ROOT_PARAMETER_TYPE_SRV:
else if (parameters[i].ParameterType <= D3D12_ROOT_PARAMETER_TYPE_UAV) case D3D12_ROOT_PARAMETER_TYPE_UAV:
{ hr = shader_write_root_descriptor(context, &parameters[i].u.Descriptor);
if (FAILED(hr = shader_write_root_descriptor(context, &parameters[i].u.Descriptor))) break;
return hr; default:
} FIXME("Unrecognized type %#x.\n", parameters[i].ParameterType);
else return E_INVALIDARG;
{
FIXME("Unrecognized type %#x.\n", parameters[i].ParameterType);
return E_INVALIDARG;
} }
if (FAILED(hr))
return hr;
} }
return S_OK; return S_OK;