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vkd3d-shader: Introduce shader_sm4_reset().
This allows us to drop the "ptr" argument to various functions. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
26009069dd
commit
4509f089e5
@@ -891,11 +891,10 @@ struct vkd3d_shader_message_context;
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void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
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const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context);
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void shader_sm4_free(struct vkd3d_shader_parser *parser);
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void shader_sm4_read_header(struct vkd3d_shader_parser *parser,
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const uint32_t **ptr, struct vkd3d_shader_version *shader_version);
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void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser,
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const uint32_t **ptr, struct vkd3d_shader_instruction *ins);
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bool shader_sm4_is_end(struct vkd3d_shader_parser *parser, const uint32_t **ptr);
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void shader_sm4_read_header(struct vkd3d_shader_parser *parser, struct vkd3d_shader_version *shader_version);
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void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *ins);
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bool shader_sm4_is_end(struct vkd3d_shader_parser *parser);
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void shader_sm4_reset(struct vkd3d_shader_parser *parser);
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struct vkd3d_string_buffer
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{
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