vkd3d-shader: Introduce shader_sm4_reset().

This allows us to drop the "ptr" argument to various functions.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-02 14:35:54 +02:00
committed by Alexandre Julliard
parent 26009069dd
commit 4509f089e5
5 changed files with 33 additions and 25 deletions

View File

@@ -104,9 +104,9 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
while (!shader_sm4_is_end(parser, &parser->ptr))
while (!shader_sm4_is_end(parser))
{
shader_sm4_read_instruction(parser, &parser->ptr, &ins);
shader_sm4_read_instruction(parser, &ins);
if (ins.handler_idx == VKD3DSIH_INVALID)
{