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vkd3d-shader: Introduce shader_sm4_reset().
This allows us to drop the "ptr" argument to various functions. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
26009069dd
commit
4509f089e5
@@ -104,9 +104,9 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
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vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
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vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
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while (!shader_sm4_is_end(parser, &parser->ptr))
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while (!shader_sm4_is_end(parser))
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{
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shader_sm4_read_instruction(parser, &parser->ptr, &ins);
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shader_sm4_read_instruction(parser, &ins);
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if (ins.handler_idx == VKD3DSIH_INVALID)
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{
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