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vkd3d-shader: Introduce shader_sm4_reset().
This allows us to drop the "ptr" argument to various functions. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
26009069dd
commit
4509f089e5
@@ -1110,12 +1110,11 @@ static struct vkd3d_shader_src_param *get_src_param(struct vkd3d_sm4_data *priv)
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return &e->param;
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}
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void shader_sm4_read_header(struct vkd3d_shader_parser *parser,
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const uint32_t **ptr, struct vkd3d_shader_version *shader_version)
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void shader_sm4_read_header(struct vkd3d_shader_parser *parser, struct vkd3d_shader_version *shader_version)
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{
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struct vkd3d_sm4_data *sm4 = parser->data;
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*ptr = sm4->start;
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parser->ptr = sm4->start;
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*shader_version = sm4->shader_version;
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}
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@@ -1527,12 +1526,12 @@ static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_sh
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}
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}
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void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser,
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const uint32_t **ptr, struct vkd3d_shader_instruction *ins)
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void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *ins)
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{
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const struct vkd3d_sm4_opcode_info *opcode_info;
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uint32_t opcode_token, opcode, previous_token;
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struct vkd3d_sm4_data *sm4 = parser->data;
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const uint32_t **ptr = &parser->ptr;
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unsigned int i, len;
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size_t remaining;
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const DWORD *p;
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@@ -1647,10 +1646,18 @@ fail:
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return;
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}
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bool shader_sm4_is_end(struct vkd3d_shader_parser *parser, const uint32_t **ptr)
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bool shader_sm4_is_end(struct vkd3d_shader_parser *parser)
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{
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struct vkd3d_sm4_data *sm4 = parser->data;
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return *ptr == sm4->end;
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return parser->ptr == sm4->end;
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}
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void shader_sm4_reset(struct vkd3d_shader_parser *parser)
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{
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struct vkd3d_sm4_data *sm4 = parser->data;
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parser->ptr = sm4->start;
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}
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static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
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