vkd3d-shader/hlsl: Allocate register spaces for objects.

This commit is contained in:
Elizabeth Figura
2023-08-29 12:40:38 -05:00
committed by Henri Verbeet
parent 7b61b0219e
commit 4355e6ca69
Notes: Henri Verbeet 2024-06-11 17:09:29 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/865
2 changed files with 53 additions and 14 deletions

View File

@@ -137,3 +137,32 @@ float4 main() : sv_target
todo(sm<6) draw quad
if(sm>=6) probe all rgba (2, 2, 2, 99)
if(sm<6) probe all rgba (1, 1, 1, 99)
% Test conflicts.
[pixel shader fail]
Texture2D t : register(t1, space1);
Texture2D t2 : register(t1, space1);
float4 main() : sv_target
{
return t.Load(0) + t2.Load(0);
}
[pixel shader fail]
cbuffer a : register(b1, space1)
{
float4 f;
}
cbuffer a : register(b1, space1)
{
float4 g;
}
float4 main() : sv_target
{
return f + g;
}