vkd3d-shader/d3d-asm: Use iterators in d3d_asm_compile().

This commit is contained in:
Giovanni Mascellani
2025-07-21 21:53:27 +02:00
committed by Henri Verbeet
parent ddb65aac35
commit 42f53c82f3
Notes: Henri Verbeet 2025-07-22 17:21:09 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1635
2 changed files with 9 additions and 8 deletions

View File

@@ -1620,7 +1620,7 @@ void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_pr
void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
void vsir_program_trace(const struct vsir_program *program);
void vsir_program_trace(struct vsir_program *program);
const char *shader_get_type_prefix(enum vkd3d_shader_type type);
@@ -1645,7 +1645,7 @@ enum vsir_asm_flags
VSIR_ASM_FLAG_DUMP_DESCRIPTORS = 0x8,
};
enum vkd3d_result d3d_asm_compile(const struct vsir_program *program,
enum vkd3d_result d3d_asm_compile(struct vsir_program *program,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, enum vsir_asm_flags flags);
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer);