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libs/vkd3d: Implement d3d12_command_list_RSSetScissorRects().
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@ -809,8 +809,31 @@ static void STDMETHODCALLTYPE d3d12_command_list_RSSetViewports(ID3D12GraphicsCo
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static void STDMETHODCALLTYPE d3d12_command_list_RSSetScissorRects(ID3D12GraphicsCommandList *iface,
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UINT rect_count, const D3D12_RECT *rects)
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{
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FIXME("iface %p, rect_count %u, rects %p stub!\n",
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iface, rect_count, rects);
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
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const struct vkd3d_vk_device_procs *vk_procs;
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struct VkRect2D *vk_rects;
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unsigned int i;
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TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
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if (!(vk_rects = vkd3d_calloc(rect_count, sizeof(*vk_rects))))
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{
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ERR("Failed to allocate Vulkan scissor rects.\n");
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return;
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}
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for (i = 0; i < rect_count; ++i)
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{
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vk_rects[i].offset.x = rects[i].left;
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vk_rects[i].offset.y = rects[i].top;
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vk_rects[i].extent.width = rects[i].right - rects[i].left;
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vk_rects[i].extent.height = rects[i].bottom - rects[i].top;
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}
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vk_procs = &list->device->vk_procs;
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VK_CALL(vkCmdSetScissor(list->vk_command_buffer, 0, rect_count, vk_rects));
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free(vk_rects);
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}
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static void STDMETHODCALLTYPE d3d12_command_list_OMSetBlendFactor(ID3D12GraphicsCommandList *iface,
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