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vkd3d-shader/hlsl: Report failure when encountering matrix instructions.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
ea93c5c767
commit
428a6b4033
@@ -2067,7 +2067,7 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
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{
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{
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if (instr->data_type->type == HLSL_CLASS_MATRIX)
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if (instr->data_type->type == HLSL_CLASS_MATRIX)
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{
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{
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FIXME("Matrix operations need to be lowered.\n");
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hlsl_fixme(ctx, &instr->loc, "Matrix operations need to be lowered.");
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break;
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break;
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}
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}
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else if (instr->data_type->type == HLSL_CLASS_OBJECT)
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else if (instr->data_type->type == HLSL_CLASS_OBJECT)
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