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vkd3d/tests: Enable on vkd3d the tests for ID3D12CommandQueue::Wait().
The Wait() implementation was added some time ago and these tests succeed. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -33268,12 +33268,6 @@ static void test_queue_wait(void)
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check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
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check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
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release_resource_readback(&rb);
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release_resource_readback(&rb);
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if (!vkd3d_test_platform_is_windows())
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{
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skip("Wait() is not implemented yet.\n"); /* FIXME */
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goto skip_tests;
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}
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/* Wait() before CPU signal */
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/* Wait() before CPU signal */
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update_buffer_data(cb, 0, sizeof(blue), &blue);
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update_buffer_data(cb, 0, sizeof(blue), &blue);
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queue_wait(queue, fence, 2);
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queue_wait(queue, fence, 2);
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@ -33349,7 +33343,6 @@ static void test_queue_wait(void)
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check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
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check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
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release_resource_readback(&rb);
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release_resource_readback(&rb);
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skip_tests:
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/* Signal() and Wait() in the same command queue */
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/* Signal() and Wait() in the same command queue */
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update_buffer_data(cb, 0, sizeof(blue), &blue);
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update_buffer_data(cb, 0, sizeof(blue), &blue);
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queue_signal(queue, fence, 7);
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queue_signal(queue, fence, 7);
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