vkd3d-shader/d3dbc: Store a pointer to the vsir program in struct vkd3d_shader_sm1_parser.

This commit is contained in:
Henri Verbeet
2025-08-20 15:13:08 +02:00
parent 0ab5090ff1
commit 4039476c50
Notes: Henri Verbeet 2025-08-21 16:35:47 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1685

View File

@@ -246,6 +246,7 @@ struct vkd3d_shader_sm1_parser
bool abort;
struct vkd3d_shader_parser p;
struct vsir_program *program;
struct
{
@@ -468,7 +469,7 @@ static bool has_relative_address(uint32_t param)
static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info(
const struct vkd3d_shader_sm1_parser *sm1, enum vkd3d_sm1_opcode opcode)
{
const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
const struct vkd3d_shader_version *version = &sm1->program->shader_version;
const struct vkd3d_sm1_opcode_info *info;
unsigned int i = 0;
@@ -542,9 +543,9 @@ static enum vkd3d_shader_register_type parse_register_type(
}
if (d3dbc_type == VKD3D_SM1_REG_ADDR)
return sm1->p.program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? VKD3DSPR_TEXTURE : VKD3DSPR_ADDR;
return sm1->program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? VKD3DSPR_TEXTURE : VKD3DSPR_ADDR;
if (d3dbc_type == VKD3D_SM1_REG_TEXCRDOUT)
return vkd3d_shader_ver_ge(&sm1->p.program->shader_version, 3, 0) ? VKD3DSPR_OUTPUT : VKD3DSPR_TEXCRDOUT;
return vkd3d_shader_ver_ge(&sm1->program->shader_version, 3, 0) ? VKD3DSPR_OUTPUT : VKD3DSPR_TEXCRDOUT;
for (unsigned int i = 0; i < ARRAY_SIZE(register_types); ++i)
{
@@ -660,7 +661,7 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
const char *name, unsigned int index, enum vkd3d_shader_sysval_semantic sysval,
unsigned int register_index, bool is_dcl, unsigned int mask)
{
struct vsir_program *program = sm1->p.program;
struct vsir_program *program = sm1->program;
struct shader_signature *signature;
struct signature_element *element;
@@ -702,7 +703,7 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
unsigned int register_index, unsigned int mask)
{
struct vsir_program *program = sm1->p.program;
struct vsir_program *program = sm1->program;
struct shader_signature *signature;
struct signature_element *element;
@@ -749,7 +750,7 @@ static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_register *reg, bool is_dcl, unsigned int mask)
{
const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
const struct vkd3d_shader_version *version = &sm1->program->shader_version;
unsigned int register_index = reg->idx_count > 0 ? reg->idx[0].offset : 0;
switch (reg->type)
@@ -844,7 +845,7 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
static bool add_signature_element_from_semantic(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_semantic *semantic)
{
const struct vkd3d_shader_version *version = &sm1->p.program->shader_version;
const struct vkd3d_shader_version *version = &sm1->program->shader_version;
const struct vkd3d_shader_register *reg = &semantic->resource.reg.reg;
enum vkd3d_shader_sysval_semantic sysval = VKD3D_SHADER_SV_NONE;
unsigned int mask = semantic->resource.reg.write_mask;
@@ -906,7 +907,7 @@ static void record_constant_register(struct vkd3d_shader_sm1_parser *sm1,
static void shader_sm1_scan_register(struct vkd3d_shader_sm1_parser *sm1,
const struct vkd3d_shader_register *reg, unsigned int mask, bool from_def)
{
struct vsir_program *program = sm1->p.program;
struct vsir_program *program = sm1->program;
uint32_t register_index = reg->idx[0].offset;
switch (reg->type)
@@ -955,7 +956,7 @@ static void shader_sm1_read_param(struct vkd3d_shader_sm1_parser *sm1,
* VS >= 2.0 have relative addressing (with token)
* VS >= 1.0 < 2.0 have relative addressing (without token)
* The version check below should work in general. */
if (sm1->p.program->shader_version.major < 2)
if (sm1->program->shader_version.major < 2)
{
*addr_token = (1u << 31)
| ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2)
@@ -984,7 +985,7 @@ static void shader_sm1_skip_opcode(const struct vkd3d_shader_sm1_parser *sm1, co
/* Version 2.0+ shaders may contain address tokens, but fortunately they
* have a useful length mask - use it here. Version 1.x shaders contain no
* such tokens. */
if (sm1->p.program->shader_version.major >= 2)
if (sm1->program->shader_version.major >= 2)
{
length = (opcode_token & VKD3D_SM1_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
*ptr += length;
@@ -1019,7 +1020,7 @@ static void shader_sm1_read_src_param(struct vkd3d_shader_sm1_parser *sm1, const
shader_sm1_read_param(sm1, ptr, &token, &addr_token);
if (has_relative_address(token))
{
if (!(src_rel_addr = vsir_program_get_src_params(sm1->p.program, 1)))
if (!(src_rel_addr = vsir_program_get_src_params(sm1->program, 1)))
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
"Out of memory.");
@@ -1040,7 +1041,7 @@ static void shader_sm1_read_dst_param(struct vkd3d_shader_sm1_parser *sm1, const
shader_sm1_read_param(sm1, ptr, &token, &addr_token);
if (has_relative_address(token))
{
if (!(dst_rel_addr = vsir_program_get_src_params(sm1->p.program, 1)))
if (!(dst_rel_addr = vsir_program_get_src_params(sm1->program, 1)))
{
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY,
"Out of memory.");
@@ -1052,9 +1053,9 @@ static void shader_sm1_read_dst_param(struct vkd3d_shader_sm1_parser *sm1, const
shader_sm1_parse_dst_param(sm1, token, dst_rel_addr, dst_param);
if (dst_param->reg.type == VKD3DSPR_RASTOUT && dst_param->reg.idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
sm1->p.program->has_point_size = true;
sm1->program->has_point_size = true;
if (dst_param->reg.type == VKD3DSPR_RASTOUT && dst_param->reg.idx[0].offset == VSIR_RASTOUT_FOG)
sm1->p.program->has_fog = true;
sm1->program->has_fog = true;
}
static void shader_sm1_read_semantic(struct vkd3d_shader_sm1_parser *sm1,
@@ -1214,7 +1215,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
{
struct vkd3d_shader_src_param *src_params, *predicate;
const struct vkd3d_sm1_opcode_info *opcode_info;
struct vsir_program *program = sm1->p.program;
struct vsir_program *program = sm1->program;
unsigned int vsir_dst_count, vsir_src_count;
struct vkd3d_shader_dst_param *dst_param;
const uint32_t **ptr = &sm1->ptr;
@@ -1447,6 +1448,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
return VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);
sm1->program = program;
sm1->ptr = sm1->start;
return VKD3D_OK;