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vkd3d-shader/fx: Set EXPLICIT_BIND_POINT flag for packoffset() reservations as well.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-06-12 19:13:16 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/904
@ -989,8 +989,7 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, st
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};
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struct hlsl_ctx *ctx = fx->ctx;
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/* Explicit bind point. */
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if (var->reg_reservation.reg_type)
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if (var->has_explicit_bind_point)
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flags |= HAS_EXPLICIT_BIND_POINT;
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type_offset = write_type(var->data_type, fx);
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@ -492,6 +492,7 @@ struct hlsl_ir_var
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uint32_t is_param : 1;
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uint32_t is_separated_resource : 1;
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uint32_t is_synthetic : 1;
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uint32_t has_explicit_bind_point : 1;
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};
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/* This struct is used to represent assignments in state block entries:
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@ -4791,6 +4791,7 @@ static void hlsl_calculate_buffer_offset(struct hlsl_ctx *ctx, struct hlsl_ir_va
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if (register_reservation)
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{
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var->buffer_offset = 4 * var->reg_reservation.reg_index;
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var->has_explicit_bind_point = 1;
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}
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else
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{
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@ -4823,6 +4824,7 @@ static void hlsl_calculate_buffer_offset(struct hlsl_ctx *ctx, struct hlsl_ir_va
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}
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}
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var->buffer_offset = var->reg_reservation.offset_index;
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var->has_explicit_bind_point = 1;
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}
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else
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{
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