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vkd3d-shader/fx: Set EXPLICIT_BIND_POINT flag for packoffset() reservations as well.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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committed by
Henri Verbeet
parent
da1d96f708
commit
402dc94259
Notes:
Henri Verbeet
2024-06-12 19:13:16 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/904
@@ -492,6 +492,7 @@ struct hlsl_ir_var
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uint32_t is_param : 1;
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uint32_t is_separated_resource : 1;
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uint32_t is_synthetic : 1;
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uint32_t has_explicit_bind_point : 1;
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};
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/* This struct is used to represent assignments in state block entries:
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