vkd3d-shader/fx: Set EXPLICIT_BIND_POINT flag for packoffset() reservations as well.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-06-02 00:15:48 +02:00
committed by Henri Verbeet
parent da1d96f708
commit 402dc94259
Notes: Henri Verbeet 2024-06-12 19:13:16 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/904
3 changed files with 4 additions and 2 deletions

View File

@@ -492,6 +492,7 @@ struct hlsl_ir_var
uint32_t is_param : 1;
uint32_t is_separated_resource : 1;
uint32_t is_synthetic : 1;
uint32_t has_explicit_bind_point : 1;
};
/* This struct is used to represent assignments in state block entries: