vkd3d-shader/fx: Set EXPLICIT_BIND_POINT flag for packoffset() reservations as well.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-06-02 00:15:48 +02:00
committed by Henri Verbeet
parent da1d96f708
commit 402dc94259
Notes: Henri Verbeet 2024-06-12 19:13:16 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/904
3 changed files with 4 additions and 2 deletions

View File

@@ -989,8 +989,7 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, st
};
struct hlsl_ctx *ctx = fx->ctx;
/* Explicit bind point. */
if (var->reg_reservation.reg_type)
if (var->has_explicit_bind_point)
flags |= HAS_EXPLICIT_BIND_POINT;
type_offset = write_type(var->data_type, fx);