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vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_src.
This commit is contained in:
committed by
Alexandre Julliard
parent
04108c0e21
commit
3fbe272659
Notes:
Alexandre Julliard
2023-01-11 22:39:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/50
@@ -270,9 +270,16 @@ struct hlsl_block
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struct list instrs;
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struct list instrs;
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};
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};
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/* A reference to an instruction node (struct hlsl_ir_node), usable as a field in other structs.
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* struct hlsl_src is more powerful than a mere pointer to an hlsl_ir_node because it also
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* contains a linked list item entry, which is used by the referenced instruction node to keep
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* track of all the hlsl_src·s that reference it.
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* This allows replacing any hlsl_ir_node with any other in all the places it is used, or checking
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* that a node has no uses before it is removed. */
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struct hlsl_src
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struct hlsl_src
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{
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{
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struct hlsl_ir_node *node;
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struct hlsl_ir_node *node;
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/* Item entry for node->uses. */
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struct list entry;
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struct list entry;
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};
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};
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