vkd3d: Normalise layer counts in d3d12_dsv_desc_create_dsv().

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-10-12 18:31:12 +02:00 committed by Alexandre Julliard
parent 4c07252da6
commit 3f6f615e50

View File

@ -3296,6 +3296,7 @@ void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_dev
vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MipSlice; vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MipSlice;
vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize;
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break; break;
case D3D12_DSV_DIMENSION_TEXTURE2DMS: case D3D12_DSV_DIMENSION_TEXTURE2DMS:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
@ -3304,6 +3305,7 @@ void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_dev
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize; vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize;
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break; break;
default: default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);