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vkd3d-shader: Lower shader model 1/2 inter-stage I/O to a flat array.
An alternative is that we stash the reg_type in the signature, but this seems far simpler for the backend to deal with.
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committed by
Alexandre Julliard
parent
3bafee344d
commit
3f52fda8ad
Notes:
Alexandre Julliard
2024-01-04 23:09:22 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/527
@@ -955,6 +955,8 @@ enum vkd3d_shader_input_sysval_semantic
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VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
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};
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#define SM1_COLOR_REGISTER_OFFSET 8
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#define SIGNATURE_TARGET_LOCATION_UNUSED (~0u)
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struct signature_element
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