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tests/shader_runner: Avoid segfaults on missing signature elements.
This commit is contained in:
committed by
Henri Verbeet
parent
b2b678bdc2
commit
3e4e34adca
Notes:
Henri Verbeet
2025-12-11 19:10:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1229
@@ -1459,6 +1459,8 @@ static bool gl_runner_draw(struct shader_runner *r,
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signature_element = vkd3d_shader_find_signature_element(&vs_input_signature,
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element->name, element->index, 0);
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ok(signature_element, "Cannot find signature element %s%u.\n", element->name, element->index);
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if (!signature_element)
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continue;
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attribute_idx = signature_element->register_index;
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format = get_format_info(element->format, false);
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@@ -835,6 +835,8 @@ static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner,
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signature_element = vkd3d_shader_find_signature_element(
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&runner->signatures[SHADER_TYPE_VS].input, element->name, element->index, 0);
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ok(signature_element, "Cannot find signature element %s%u.\n", element->name, element->index);
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if (!signature_element)
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continue;
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attribute->location = signature_element->register_index;
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attribute->binding = element->slot;
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