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tests/hlsl: Add a test for copy-propagation of uniform texture object writes.
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Henri Verbeet
2025-04-02 19:43:31 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1436
@ -223,3 +223,19 @@ float4 main() : sv_target
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uniform 0 float 11.0
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uniform 0 float 11.0
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todo(sm<4) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba(1, 2, 3, 5)
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probe (0, 0) rgba(1, 2, 3, 5)
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[require]
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shader model < 5.1
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options: backcompat
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[pixel shader]
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sampler s;
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Texture2D t1, t2;
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float4 main() : sv_target
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{
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Texture2D t = t1;
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t1 = t2;
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t2 = t;
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return t1.Sample(s, float2(0, 0)) + t2.Sample(s, float2(0, 0));
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}
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