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vkd3d-shader/hlsl: Implement round() intrinsic function in SM4.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
c632ac7605
commit
3dad54845e
@@ -1305,6 +1305,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
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break;
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case HLSL_OP1_ROUND:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_SAT:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV
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| (VKD3D_SM4_INSTRUCTION_FLAG_SATURATE << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT),
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