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vkd3d-shader/hlsl: Implement round() intrinsic function in SM4.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
c632ac7605
commit
3dad54845e
@@ -1156,6 +1156,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
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[HLSL_OP1_NEG] = "-",
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[HLSL_OP1_NRM] = "nrm",
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[HLSL_OP1_RCP] = "rcp",
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[HLSL_OP1_ROUND] = "round",
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[HLSL_OP1_RSQ] = "rsq",
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[HLSL_OP1_SAT] = "sat",
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[HLSL_OP1_SIGN] = "sign",
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