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vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_resource_load().
This commit is contained in:
committed by
Alexandre Julliard
parent
8485b2ee95
commit
3cc18f1e9f
Notes:
Alexandre Julliard
2023-05-02 22:25:49 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/176
@@ -1111,7 +1111,7 @@ struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *v
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struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
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struct hlsl_block *block, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx,
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struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
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const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_resource_store *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
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struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc);
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