vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_resource_load().

This commit is contained in:
Zebediah Figura
2022-11-10 20:38:31 -06:00
committed by Alexandre Julliard
parent 8485b2ee95
commit 3cc18f1e9f
Notes: Alexandre Julliard 2023-05-02 22:25:49 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/176
3 changed files with 15 additions and 16 deletions

View File

@@ -1298,7 +1298,7 @@ struct hlsl_ir_node *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_b
return &load->node;
}
struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx,
struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_resource_load *load;
@@ -1327,7 +1327,7 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx,
hlsl_src_from_node(&load->coords, params->coords);
hlsl_src_from_node(&load->texel_offset, params->texel_offset);
hlsl_src_from_node(&load->lod, params->lod);
return load;
return &load->node;
}
struct hlsl_ir_resource_store *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,