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vkd3d-shader: Output "tri" instead of "triangle" in tessellator domains.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -427,7 +427,7 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
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shader_addline(buffer, "isoline");
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break;
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case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
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shader_addline(buffer, "triangle");
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shader_addline(buffer, "tri");
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break;
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case VKD3D_TESSELLATOR_DOMAIN_QUAD:
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shader_addline(buffer, "quad");
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