vkd3d-shader: Output "tri" instead of "triangle" in tessellator domains.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia
2020-09-17 00:00:55 +01:00
committed by Alexandre Julliard
parent 83c9c2bd72
commit 3c30efe14c

View File

@@ -427,7 +427,7 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
shader_addline(buffer, "isoline"); shader_addline(buffer, "isoline");
break; break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE: case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
shader_addline(buffer, "triangle"); shader_addline(buffer, "tri");
break; break;
case VKD3D_TESSELLATOR_DOMAIN_QUAD: case VKD3D_TESSELLATOR_DOMAIN_QUAD:
shader_addline(buffer, "quad"); shader_addline(buffer, "quad");