vkd3d-shader: Use struct vkd3d_shader_location in struct hlsl_ctx.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-02-12 10:48:56 -06:00
committed by Alexandre Julliard
parent 3a975c2215
commit 3bf0e40b9d
4 changed files with 14 additions and 18 deletions

View File

@@ -395,9 +395,7 @@ struct hlsl_ctx
{
const char **source_files;
unsigned int source_files_count;
const char *source_file;
unsigned int line_no;
unsigned int column;
struct vkd3d_shader_location location;
enum parse_status status;
struct vkd3d_shader_message_context *message_context;