vkd3d-shader: Output a compiler error message if the DXBC size is invalid.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-07-23 13:41:25 +04:30 committed by Alexandre Julliard
parent e7828d6782
commit 3b2fb3aba1
9 changed files with 260 additions and 108 deletions

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@ -248,6 +248,16 @@ enum vkd3d_shader_target_type
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE), VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
}; };
enum vkd3d_shader_log_level
{
VKD3D_SHADER_LOG_NONE,
VKD3D_SHADER_LOG_ERROR,
VKD3D_SHADER_LOG_WARNING,
VKD3D_SHADER_LOG_INFO,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_LOG_LEVEL),
};
struct vkd3d_shader_compile_info struct vkd3d_shader_compile_info
{ {
enum vkd3d_shader_structure_type type; enum vkd3d_shader_structure_type type;
@ -260,6 +270,9 @@ struct vkd3d_shader_compile_info
const struct vkd3d_shader_compile_option *options; const struct vkd3d_shader_compile_option *options;
unsigned int option_count; unsigned int option_count;
enum vkd3d_shader_log_level log_level;
const char *source_name;
}; };
enum vkd3d_shader_spirv_environment enum vkd3d_shader_spirv_environment
@ -733,7 +746,9 @@ struct vkd3d_shader_signature
#ifndef VKD3D_SHADER_NO_PROTOTYPES #ifndef VKD3D_SHADER_NO_PROTOTYPES
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out); int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages);
void vkd3d_shader_free_messages(char *messages);
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code); void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
@ -748,7 +763,7 @@ int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signa
enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src); enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info); struct vkd3d_shader_scan_info *scan_info, char **messages);
void vkd3d_shader_free_scan_info(struct vkd3d_shader_scan_info *scan_info); void vkd3d_shader_free_scan_info(struct vkd3d_shader_scan_info *scan_info);
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
@ -764,7 +779,8 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
* Function pointer typedefs for vkd3d-shader functions. * Function pointer typedefs for vkd3d-shader functions.
*/ */
typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info, typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out); struct vkd3d_shader_code *out, char **messages);
typedef void (*PFN_vkd3d_shader_free_messages)(char *messages);
typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code); typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc, typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
@ -778,7 +794,7 @@ typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versi
enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src); enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
typedef int (*PFN_vkd3d_shader_scan_dxbc)(const struct vkd3d_shader_code *dxbc, typedef int (*PFN_vkd3d_shader_scan_dxbc)(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info); struct vkd3d_shader_scan_info *scan_info, char **messages);
typedef void (*PFN_vkd3d_shader_free_scan_info)(struct vkd3d_shader_scan_info *scan_info); typedef void (*PFN_vkd3d_shader_free_scan_info)(struct vkd3d_shader_scan_info *scan_info);
typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc, typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc,

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@ -1941,7 +1941,7 @@ static const char *shader_get_string(const char *data, size_t data_size, DWORD o
return data + offset; return data + offset;
} }
static int parse_dxbc(const char *data, size_t data_size, static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_message_context *message_context,
int (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) int (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
{ {
const char *ptr = data; const char *ptr = data;
@ -1955,6 +1955,8 @@ static int parse_dxbc(const char *data, size_t data_size,
if (data_size < VKD3D_DXBC_HEADER_SIZE) if (data_size < VKD3D_DXBC_HEADER_SIZE)
{ {
WARN("Invalid data size %zu.\n", data_size); WARN("Invalid data size %zu.\n", data_size);
vkd3d_shader_error(message_context, VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE,
"DXBC size %zu is smaller than the DXBC header size.", data_size);
return VKD3D_ERROR_INVALID_ARGUMENT; return VKD3D_ERROR_INVALID_ARGUMENT;
} }
@ -2110,11 +2112,16 @@ static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length, int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_signature *signature) struct vkd3d_shader_signature *signature)
{ {
struct vkd3d_shader_message_context message_context;
int ret; int ret;
memset(signature, 0, sizeof(*signature)); memset(signature, 0, sizeof(*signature));
if ((ret = parse_dxbc(dxbc, dxbc_length, isgn_handler, signature)) < 0) if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_NONE, NULL))
return VKD3D_ERROR;
if ((ret = parse_dxbc(dxbc, dxbc_length, &message_context, isgn_handler, signature)) < 0)
ERR("Failed to parse input signature.\n"); ERR("Failed to parse input signature.\n");
vkd3d_shader_message_context_cleanup(&message_context);
return ret; return ret;
} }
@ -2187,7 +2194,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc)
} }
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_desc *desc) struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc)
{ {
int ret; int ret;
@ -2197,13 +2204,13 @@ int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
memset(&desc->output_signature, 0, sizeof(desc->output_signature)); memset(&desc->output_signature, 0, sizeof(desc->output_signature));
memset(&desc->patch_constant_signature, 0, sizeof(desc->patch_constant_signature)); memset(&desc->patch_constant_signature, 0, sizeof(desc->patch_constant_signature));
ret = parse_dxbc(dxbc, dxbc_length, shdr_handler, desc); ret = parse_dxbc(dxbc, dxbc_length, message_context, shdr_handler, desc);
if (!desc->byte_code) if (!desc->byte_code)
ret = VKD3D_ERROR_INVALID_ARGUMENT; ret = VKD3D_ERROR_INVALID_ARGUMENT;
if (ret < 0) if (ret < 0)
{ {
FIXME("Failed to parse shader, vkd3d result %d.\n", ret); WARN("Failed to parse shader, vkd3d result %d.\n", ret);
free_shader_desc(desc); free_shader_desc(desc);
} }
@ -2656,18 +2663,20 @@ static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *cont
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_versioned_root_signature_desc *root_signature) struct vkd3d_shader_versioned_root_signature_desc *root_signature)
{ {
struct vkd3d_shader_message_context message_context;
int ret; int ret;
TRACE("dxbc {%p, %zu}, root_signature %p.\n", dxbc->code, dxbc->size, root_signature); TRACE("dxbc {%p, %zu}, root_signature %p.\n", dxbc->code, dxbc->size, root_signature);
memset(root_signature, 0, sizeof(*root_signature)); memset(root_signature, 0, sizeof(*root_signature));
if ((ret = parse_dxbc(dxbc->code, dxbc->size, rts0_handler, root_signature)) < 0) if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_NONE, NULL))
{ return VKD3D_ERROR;
ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, rts0_handler, root_signature);
vkd3d_shader_message_context_cleanup(&message_context);
if (ret < 0)
vkd3d_shader_free_root_signature(root_signature); vkd3d_shader_free_root_signature(root_signature);
return ret;
}
return VKD3D_OK; return ret;
} }
static unsigned int versioned_root_signature_get_parameter_count( static unsigned int versioned_root_signature_get_parameter_count(

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@ -26,14 +26,6 @@
#include <stdio.h> #include <stdio.h>
struct vkd3d_string_buffer
{
struct list entry;
char *buffer;
unsigned int buffer_size;
unsigned int content_size;
};
static const char * const shader_opcode_names[] = static const char * const shader_opcode_names[] =
{ {
/* VKD3DSIH_ABS */ "abs", /* VKD3DSIH_ABS */ "abs",
@ -308,77 +300,16 @@ shader_input_sysval_semantic_names[] =
{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"}, {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
}; };
static void string_buffer_clear(struct vkd3d_string_buffer *buffer) static int VKD3D_PRINTF_FUNC(2, 3) shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...)
{
buffer->buffer[0] = '\0';
buffer->content_size = 0;
}
static bool string_buffer_init(struct vkd3d_string_buffer *buffer)
{
buffer->buffer_size = 32;
if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size)))
{
ERR("Failed to allocate shader buffer memory.\n");
return false;
}
string_buffer_clear(buffer);
return true;
}
static void string_buffer_free(struct vkd3d_string_buffer *buffer)
{
vkd3d_free(buffer->buffer);
}
static bool string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
{
unsigned int new_buffer_size = buffer->buffer_size * 2;
char *new_buffer;
while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size)
new_buffer_size *= 2;
if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size)))
{
ERR("Failed to grow buffer.\n");
buffer->buffer[buffer->content_size] = '\0';
return false;
}
buffer->buffer = new_buffer;
buffer->buffer_size = new_buffer_size;
return true;
}
static int shader_vaddline(struct vkd3d_string_buffer *buffer, const char *format, va_list args)
{
unsigned int rem;
int rc;
rem = buffer->buffer_size - buffer->content_size;
rc = vsnprintf(&buffer->buffer[buffer->content_size], rem, format, args);
if (rc < 0 || (unsigned int)rc >= rem)
return rc;
buffer->content_size += rc;
return 0;
}
static int shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...)
{ {
va_list args; va_list args;
int ret; int ret;
for (;;)
{
va_start(args, format); va_start(args, format);
ret = shader_vaddline(buffer, format, args); ret = vkd3d_string_buffer_vprintf(buffer, format, args);
va_end(args); va_end(args);
if (!ret)
return ret; return ret;
if (!string_buffer_resize(buffer, ret))
return -1;
}
} }
/* Convert floating point offset relative to a register file to an absolute /* Convert floating point offset relative to a register file to an absolute
@ -1617,7 +1548,7 @@ void vkd3d_shader_trace(void *data)
const char *p, *q; const char *p, *q;
const DWORD *ptr; const DWORD *ptr;
if (!string_buffer_init(&buffer)) if (!vkd3d_string_buffer_init(&buffer))
{ {
ERR("Failed to initialize string buffer.\n"); ERR("Failed to initialize string buffer.\n");
return; return;
@ -1651,5 +1582,5 @@ void vkd3d_shader_trace(void *data)
TRACE(" %.*s", (int)(q - p), p); TRACE(" %.*s", (int)(q - p), p);
} }
string_buffer_free(&buffer); vkd3d_string_buffer_cleanup(&buffer);
} }

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@ -4,6 +4,7 @@ global:
vkd3d_shader_compile; vkd3d_shader_compile;
vkd3d_shader_convert_root_signature; vkd3d_shader_convert_root_signature;
vkd3d_shader_find_signature_element; vkd3d_shader_find_signature_element;
vkd3d_shader_free_messages;
vkd3d_shader_free_root_signature; vkd3d_shader_free_root_signature;
vkd3d_shader_free_scan_info; vkd3d_shader_free_scan_info;
vkd3d_shader_free_shader_code; vkd3d_shader_free_shader_code;

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@ -22,6 +22,129 @@
VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
{
buffer->buffer[0] = '\0';
buffer->content_size = 0;
}
bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
{
buffer->buffer_size = 32;
if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size)))
{
ERR("Failed to allocate shader buffer memory.\n");
return false;
}
vkd3d_string_buffer_clear(buffer);
return true;
}
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer)
{
vkd3d_free(buffer->buffer);
}
static bool vkd3d_string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
{
unsigned int new_buffer_size = buffer->buffer_size * 2;
char *new_buffer;
while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size)
new_buffer_size *= 2;
if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size)))
{
ERR("Failed to grow buffer.\n");
buffer->buffer[buffer->content_size] = '\0';
return false;
}
buffer->buffer = new_buffer;
buffer->buffer_size = new_buffer_size;
return true;
}
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args)
{
unsigned int rem;
va_list a;
int rc;
for (;;)
{
rem = buffer->buffer_size - buffer->content_size;
va_copy(a, args);
rc = vsnprintf(&buffer->buffer[buffer->content_size], rem, format, a);
va_end(a);
if (rc >= 0 && (unsigned int)rc < rem)
{
buffer->content_size += rc;
return 0;
}
if (!vkd3d_string_buffer_resize(buffer, rc))
return -1;
}
}
static int VKD3D_PRINTF_FUNC(2, 3) vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer,
const char *format, ...)
{
va_list args;
int ret;
va_start(args, format);
ret = vkd3d_string_buffer_vprintf(buffer, format, args);
va_end(args);
return ret;
}
bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level, const char *source_name)
{
context->log_level = log_level;
context->source_name = source_name ? source_name : "<anonymous>";
context->line = 0;
context->column = 0;
return vkd3d_string_buffer_init(&context->messages);
}
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context)
{
vkd3d_string_buffer_cleanup(&context->messages);
}
static char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context)
{
char *messages;
if ((messages = vkd3d_malloc(context->messages.content_size)))
memcpy(messages, context->messages.buffer, context->messages.content_size);
return messages;
}
void vkd3d_shader_error(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
if (context->log_level < VKD3D_SHADER_LOG_ERROR)
return;
if (context->line)
vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: E%04u: ",
context->source_name, context->line, context->column, error);
else
vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", context->source_name, error);
va_start(args, format);
vkd3d_string_buffer_vprintf(&context->messages, format, args);
va_end(args);
vkd3d_string_buffer_printf(&context->messages, "\n");
}
static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size) static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size)
{ {
static int shader_id = 0; static int shader_id = 0;
@ -71,12 +194,12 @@ struct vkd3d_shader_parser
}; };
static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_code *dxbc) const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context)
{ {
struct vkd3d_shader_desc *shader_desc = &parser->shader_desc; struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
int ret; int ret;
if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0) if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, message_context, shader_desc)) < 0)
{ {
WARN("Failed to extract shader, vkd3d result %d.\n", ret); WARN("Failed to extract shader, vkd3d result %d.\n", ret);
return ret; return ret;
@ -129,25 +252,45 @@ static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_
return VKD3D_OK; return VKD3D_OK;
} }
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out) void vkd3d_shader_free_messages(char *messages)
{ {
vkd3d_free(messages);
}
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages)
{
struct vkd3d_shader_message_context message_context;
struct vkd3d_shader_instruction instruction; struct vkd3d_shader_instruction instruction;
struct vkd3d_dxbc_compiler *spirv_compiler; struct vkd3d_dxbc_compiler *spirv_compiler;
struct vkd3d_shader_scan_info scan_info; struct vkd3d_shader_scan_info scan_info;
struct vkd3d_shader_parser parser; struct vkd3d_shader_parser parser;
int ret; int ret;
TRACE("compile_info %p, out %p.\n", compile_info, out); TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
if (messages)
*messages = NULL;
if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0) if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
return ret; return ret;
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO; scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
scan_info.next = NULL; scan_info.next = NULL;
if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info)) < 0) if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info, messages)) < 0)
return ret; return ret;
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source)) < 0) if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR;
ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context);
if (messages)
{
vkd3d_shader_free_messages(*messages);
if (!(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
}
vkd3d_shader_message_context_cleanup(&message_context);
if (ret < 0)
return ret; return ret;
vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source); vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
@ -418,14 +561,18 @@ static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *cont
} }
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info) struct vkd3d_shader_scan_info *scan_info, char **messages)
{ {
struct vkd3d_shader_message_context message_context;
struct vkd3d_shader_instruction instruction; struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_scan_context context; struct vkd3d_shader_scan_context context;
struct vkd3d_shader_parser parser; struct vkd3d_shader_parser parser;
int ret; int ret;
TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info); TRACE("dxbc {%p, %zu}, scan_info %p, messages %p.\n", dxbc->code, dxbc->size, scan_info, messages);
if (messages)
*messages = NULL;
if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO) if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO)
{ {
@ -433,7 +580,13 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
return VKD3D_ERROR_INVALID_ARGUMENT; return VKD3D_ERROR_INVALID_ARGUMENT;
} }
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0) if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL))
return VKD3D_ERROR;
ret = vkd3d_shader_parser_init(&parser, dxbc, &message_context);
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
if (ret < 0)
return ret; return ret;
memset(scan_info, 0, sizeof(*scan_info)); memset(scan_info, 0, sizeof(*scan_info));

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@ -59,6 +59,11 @@
#define VKD3D_VEC4_SIZE 4 #define VKD3D_VEC4_SIZE 4
enum vkd3d_shader_error
{
VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE = 1,
};
enum VKD3D_SHADER_INSTRUCTION_HANDLER enum VKD3D_SHADER_INSTRUCTION_HANDLER
{ {
VKD3DSIH_ABS, VKD3DSIH_ABS,
@ -799,8 +804,33 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN; struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN; bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
struct vkd3d_string_buffer
{
char *buffer;
unsigned int buffer_size;
unsigned int content_size;
};
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
struct vkd3d_shader_message_context
{
enum vkd3d_shader_log_level log_level;
const char *source_name;
unsigned int line, column;
struct vkd3d_string_buffer messages;
};
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN;
void vkd3d_shader_error(struct vkd3d_shader_message_context *context, enum vkd3d_shader_error error,
const char *format, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN;
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length, int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,

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@ -1354,8 +1354,10 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY; compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
compile_info.options = NULL; compile_info.options = NULL;
compile_info.option_count = 0; compile_info.option_count = 0;
compile_info.log_level = VKD3D_SHADER_LOG_NONE;
compile_info.source_name = NULL;
if ((ret = vkd3d_shader_compile(&compile_info, &spirv)) < 0) if ((ret = vkd3d_shader_compile(&compile_info, &spirv, NULL)) < 0)
{ {
WARN("Failed to compile shader, vkd3d result %d.\n", ret); WARN("Failed to compile shader, vkd3d result %d.\n", ret);
return hresult_from_vkd3d_result(ret); return hresult_from_vkd3d_result(ret);
@ -1527,7 +1529,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
dxbc.size = desc->CS.BytecodeLength; dxbc.size = desc->CS.BytecodeLength;
shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO; shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
shader_info.next = NULL; shader_info.next = NULL;
if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0) if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info, NULL)) < 0)
{ {
WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret); WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret);
return hresult_from_vkd3d_result(ret); return hresult_from_vkd3d_result(ret);
@ -2271,7 +2273,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
if (!b->pShaderBytecode) if (!b->pShaderBytecode)
continue; continue;
if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0) if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info, NULL)) < 0)
{ {
WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n", WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n",
shader_stages[i].stage, ret); shader_stages[i].stage, ret);

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@ -222,6 +222,7 @@ int main(int argc, char **argv)
struct vkd3d_shader_compile_info info; struct vkd3d_shader_compile_info info;
struct vkd3d_shader_code spirv; struct vkd3d_shader_code spirv;
struct options options; struct options options;
char *messages;
int ret; int ret;
if (!parse_command_line(argc, argv, &options)) if (!parse_command_line(argc, argv, &options))
@ -242,6 +243,8 @@ int main(int argc, char **argv)
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY; info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
info.options = options.compile_options; info.options = options.compile_options;
info.option_count = options.compile_option_count; info.option_count = options.compile_option_count;
info.log_level = VKD3D_SHADER_LOG_INFO;
info.source_name = options.filename;
if (!read_shader(&info.source, options.filename)) if (!read_shader(&info.source, options.filename))
{ {
@ -249,7 +252,10 @@ int main(int argc, char **argv)
return 1; return 1;
} }
ret = vkd3d_shader_compile(&info, &spirv); ret = vkd3d_shader_compile(&info, &spirv, &messages);
if (messages)
fputs(messages, stderr);
vkd3d_shader_free_messages(messages);
vkd3d_shader_free_shader_code(&info.source); vkd3d_shader_free_shader_code(&info.source);
if (ret < 0) if (ret < 0)
{ {

View File

@ -63,8 +63,10 @@ static void test_invalid_shaders(void)
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY; info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
info.options = &option; info.options = &option;
info.option_count = 1; info.option_count = 1;
info.log_level = VKD3D_SHADER_LOG_NONE;
info.source_name = NULL;
rc = vkd3d_shader_compile(&info, &spirv); rc = vkd3d_shader_compile(&info, &spirv, NULL);
ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc); ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
} }
@ -140,14 +142,16 @@ static void test_vkd3d_shader_pfns(void)
compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY; compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
compile_info.options = NULL; compile_info.options = NULL;
compile_info.option_count = 0; compile_info.option_count = 0;
compile_info.log_level = VKD3D_SHADER_LOG_NONE;
compile_info.source_name = NULL;
rc = pfn_vkd3d_shader_compile(&compile_info, &spirv); rc = pfn_vkd3d_shader_compile(&compile_info, &spirv, NULL);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc); ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
pfn_vkd3d_shader_free_shader_code(&spirv); pfn_vkd3d_shader_free_shader_code(&spirv);
memset(&scan_info, 0, sizeof(scan_info)); memset(&scan_info, 0, sizeof(scan_info));
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO; scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
rc = pfn_vkd3d_shader_scan_dxbc(&vs, &scan_info); rc = pfn_vkd3d_shader_scan_dxbc(&vs, &scan_info, NULL);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc); ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
} }