vkd3d-shader: Output a compiler error message if the DXBC size is invalid.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-07-23 13:41:25 +04:30
committed by Alexandre Julliard
parent e7828d6782
commit 3b2fb3aba1
9 changed files with 260 additions and 108 deletions

View File

@@ -59,6 +59,11 @@
#define VKD3D_VEC4_SIZE 4
enum vkd3d_shader_error
{
VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE = 1,
};
enum VKD3D_SHADER_INSTRUCTION_HANDLER
{
VKD3DSIH_ABS,
@@ -799,8 +804,33 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
struct vkd3d_string_buffer
{
char *buffer;
unsigned int buffer_size;
unsigned int content_size;
};
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
struct vkd3d_shader_message_context
{
enum vkd3d_shader_log_level log_level;
const char *source_name;
unsigned int line, column;
struct vkd3d_string_buffer messages;
};
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN;
void vkd3d_shader_error(struct vkd3d_shader_message_context *context, enum vkd3d_shader_error error,
const char *format, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN;
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,