vkd3d-shader: Output a compiler error message if the DXBC size is invalid.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-07-23 13:41:25 +04:30
committed by Alexandre Julliard
parent e7828d6782
commit 3b2fb3aba1
9 changed files with 260 additions and 108 deletions

View File

@@ -22,6 +22,129 @@
VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
{
buffer->buffer[0] = '\0';
buffer->content_size = 0;
}
bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
{
buffer->buffer_size = 32;
if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size)))
{
ERR("Failed to allocate shader buffer memory.\n");
return false;
}
vkd3d_string_buffer_clear(buffer);
return true;
}
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer)
{
vkd3d_free(buffer->buffer);
}
static bool vkd3d_string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
{
unsigned int new_buffer_size = buffer->buffer_size * 2;
char *new_buffer;
while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size)
new_buffer_size *= 2;
if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size)))
{
ERR("Failed to grow buffer.\n");
buffer->buffer[buffer->content_size] = '\0';
return false;
}
buffer->buffer = new_buffer;
buffer->buffer_size = new_buffer_size;
return true;
}
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args)
{
unsigned int rem;
va_list a;
int rc;
for (;;)
{
rem = buffer->buffer_size - buffer->content_size;
va_copy(a, args);
rc = vsnprintf(&buffer->buffer[buffer->content_size], rem, format, a);
va_end(a);
if (rc >= 0 && (unsigned int)rc < rem)
{
buffer->content_size += rc;
return 0;
}
if (!vkd3d_string_buffer_resize(buffer, rc))
return -1;
}
}
static int VKD3D_PRINTF_FUNC(2, 3) vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer,
const char *format, ...)
{
va_list args;
int ret;
va_start(args, format);
ret = vkd3d_string_buffer_vprintf(buffer, format, args);
va_end(args);
return ret;
}
bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level, const char *source_name)
{
context->log_level = log_level;
context->source_name = source_name ? source_name : "<anonymous>";
context->line = 0;
context->column = 0;
return vkd3d_string_buffer_init(&context->messages);
}
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context)
{
vkd3d_string_buffer_cleanup(&context->messages);
}
static char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context)
{
char *messages;
if ((messages = vkd3d_malloc(context->messages.content_size)))
memcpy(messages, context->messages.buffer, context->messages.content_size);
return messages;
}
void vkd3d_shader_error(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
if (context->log_level < VKD3D_SHADER_LOG_ERROR)
return;
if (context->line)
vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: E%04u: ",
context->source_name, context->line, context->column, error);
else
vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", context->source_name, error);
va_start(args, format);
vkd3d_string_buffer_vprintf(&context->messages, format, args);
va_end(args);
vkd3d_string_buffer_printf(&context->messages, "\n");
}
static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size)
{
static int shader_id = 0;
@@ -71,12 +194,12 @@ struct vkd3d_shader_parser
};
static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_code *dxbc)
const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
int ret;
if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0)
if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, message_context, shader_desc)) < 0)
{
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
return ret;
@@ -129,25 +252,45 @@ static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_
return VKD3D_OK;
}
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out)
void vkd3d_shader_free_messages(char *messages)
{
vkd3d_free(messages);
}
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages)
{
struct vkd3d_shader_message_context message_context;
struct vkd3d_shader_instruction instruction;
struct vkd3d_dxbc_compiler *spirv_compiler;
struct vkd3d_shader_scan_info scan_info;
struct vkd3d_shader_parser parser;
int ret;
TRACE("compile_info %p, out %p.\n", compile_info, out);
TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
if (messages)
*messages = NULL;
if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
return ret;
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
scan_info.next = NULL;
if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info)) < 0)
if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info, messages)) < 0)
return ret;
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source)) < 0)
if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR;
ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context);
if (messages)
{
vkd3d_shader_free_messages(*messages);
if (!(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
}
vkd3d_shader_message_context_cleanup(&message_context);
if (ret < 0)
return ret;
vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
@@ -418,14 +561,18 @@ static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *cont
}
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_scan_info *scan_info)
struct vkd3d_shader_scan_info *scan_info, char **messages)
{
struct vkd3d_shader_message_context message_context;
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_scan_context context;
struct vkd3d_shader_parser parser;
int ret;
TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
TRACE("dxbc {%p, %zu}, scan_info %p, messages %p.\n", dxbc->code, dxbc->size, scan_info, messages);
if (messages)
*messages = NULL;
if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO)
{
@@ -433,7 +580,13 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL))
return VKD3D_ERROR;
ret = vkd3d_shader_parser_init(&parser, dxbc, &message_context);
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
if (ret < 0)
return ret;
memset(scan_info, 0, sizeof(*scan_info));