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vkd3d-shader: Rename hlsl_type_compare() to hlsl_types_are_equal().
hlsl_type_compare() implies a stable comparison function, as if to be passed to qsort(). Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
588d3e5a57
commit
3ac20487f8
@@ -563,10 +563,10 @@ bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type) DECLS
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struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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unsigned int default_majority) DECLSPEC_HIDDEN;
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bool hlsl_type_compare(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN;
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unsigned int hlsl_type_component_count(struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_type_is_row_major(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_type_is_void(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN;
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl) DECLSPEC_HIDDEN;
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