vkd3d-shader/hlsl: Lower matrix casts.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani
2022-06-08 18:18:41 -05:00
committed by Alexandre Julliard
parent 41df40b4ed
commit 3a755cb0e2
6 changed files with 106 additions and 21 deletions

View File

@@ -5,7 +5,7 @@ float4x1 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
@@ -15,7 +15,7 @@ row_major float1x4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[require]
@@ -44,7 +44,7 @@ row_major float4x1 main() : sv_target
}
[test]
todo draw quad
draw quad
probe render target 0 all r (1.0)
probe render target 1 all r (2.0)
probe render target 2 all r (3.0)
@@ -57,7 +57,7 @@ float1x4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe render target 0 all r (1.0)
probe render target 1 all r (2.0)
probe render target 2 all r (3.0)
@@ -78,7 +78,7 @@ void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
}
[test]
todo draw quad
draw quad
probe render target 0 all r (1.0)
probe render target 1 all r (2.0)
probe render target 2 all r (5.0)
@@ -96,7 +96,7 @@ void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
}
[test]
todo draw quad
draw quad
probe render target 0 all rgba (1.0, 2.0, 3.0, 4.0)
probe render target 1 all r (5.0)
probe render target 2 all r (6.0)