mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Lower separated samplers for SM1.
The combined sampler is created as a SAMPLER instead of a TEXTURE because that fits all our current infrastructure. The only problem is that in the CTAB it must appear as a Texture, so the new field hlsl_type.is_combined_sampler is added. Co-authored-by: Elizabeth Figura <zfigura@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
58d318719c
commit
3a6bf3be24
Notes:
Henri Verbeet
2024-12-10 15:58:19 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1303
@@ -18,7 +18,7 @@ void main(float4 pos : position, out float2 tex : texcoord, out float4 out_pos :
|
||||
out_pos = pos;
|
||||
}
|
||||
|
||||
[pixel shader todo(sm<4)]
|
||||
[pixel shader]
|
||||
sampler s;
|
||||
Texture2D t;
|
||||
uniform float bias;
|
||||
@@ -32,16 +32,16 @@ float4 main(float2 coord : texcoord) : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 6.5 0.0 0.0 0.0
|
||||
todo(sm<4 | msl) draw quad
|
||||
todo(msl) draw quad
|
||||
probe (0, 0) rgba (10.0, 0.0, 10.0, 0.0)
|
||||
|
||||
uniform 0 float4 7.5 0.0 0.0 0.0
|
||||
todo(sm<4 | msl) draw quad
|
||||
probe (0, 0) rgba (4.0, 0.0, 10.0, 0.0)
|
||||
todo(msl) draw quad
|
||||
todo(sm<4) probe (0, 0) rgba(4.0, 0.0, 10.0, 0.0)
|
||||
|
||||
uniform 0 float4 8.5 0.0 0.0 0.0
|
||||
todo(sm<4 | msl) draw quad
|
||||
probe (0, 0) rgba (0.0, 0.0, 10.0, 0.0)
|
||||
todo(msl) draw quad
|
||||
todo(sm<4) probe (0, 0) rgba(0.0, 0.0, 10.0, 0.0)
|
||||
|
||||
[require]
|
||||
shader model >= 3.0
|
||||
|
Reference in New Issue
Block a user