vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_parse_input_signature().

This commit is contained in:
Henri Verbeet
2023-02-20 14:57:27 +01:00
committed by Alexandre Julliard
parent e2825f7658
commit 3a3acb5b7d
Notes: Alexandre Julliard 2023-02-23 22:20:24 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/103
3 changed files with 4 additions and 4 deletions

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@@ -1125,7 +1125,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
void free_shader_desc(struct vkd3d_shader_desc *desc);
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature);
struct vkd3d_glsl_generator;