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vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_parse_input_signature().
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committed by
Alexandre Julliard
parent
e2825f7658
commit
3a3acb5b7d
Notes:
Alexandre Julliard
2023-02-23 22:20:24 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/103
@@ -1402,7 +1402,7 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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*messages = NULL;
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vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
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ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
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ret = shader_parse_input_signature(dxbc, &message_context, signature);
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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