vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.

This commit is contained in:
Francisco Casas
2024-04-05 16:34:32 -03:00
committed by Alexandre Julliard
parent 8f6f875a59
commit 3a0a4b625f
Notes: Alexandre Julliard 2024-04-09 15:44:37 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/744
5 changed files with 20 additions and 35 deletions

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@@ -318,7 +318,7 @@ probe all rgba (2.0, 3.0, 3.0, 2.0)
% Objects can be used, but their types have to be identical.
[pixel shader todo]
[pixel shader todo(sm<4)]
Texture2D t;
float4 main() : sv_target