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vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
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committed by
Alexandre Julliard
parent
8f6f875a59
commit
3a0a4b625f
Notes:
Alexandre Julliard
2024-04-09 15:44:37 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/744
@@ -318,7 +318,7 @@ probe all rgba (2.0, 3.0, 3.0, 2.0)
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% Objects can be used, but their types have to be identical.
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[pixel shader todo]
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[pixel shader todo(sm<4)]
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Texture2D t;
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float4 main() : sv_target
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