vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_load_component().

This commit is contained in:
Zebediah Figura
2022-11-10 20:19:39 -06:00
committed by Alexandre Julliard
parent a98686ed78
commit 39a03cfd22
Notes: Alexandre Julliard 2023-04-20 22:58:03 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/169
3 changed files with 5 additions and 5 deletions

View File

@@ -628,7 +628,7 @@ static struct hlsl_ir_node *add_load_component(struct hlsl_ctx *ctx, struct list
{
const struct hlsl_deref *src;
struct hlsl_ir_store *store;
struct hlsl_ir_load *load;
struct hlsl_ir_node *load;
struct hlsl_block block;
struct hlsl_ir_var *var;
@@ -645,7 +645,7 @@ static struct hlsl_ir_node *add_load_component(struct hlsl_ctx *ctx, struct list
return NULL;
list_move_tail(instrs, &block.instrs);
return &load->node;
return load;
}
static bool add_record_access(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *record,