vkd3d-shader/msl: Implement support for VKD3DSPSM_NEG modifiers.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 64ea19b7f7
commit 38d7f8415d
Notes: Henri Verbeet 2024-11-25 21:02:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1277
7 changed files with 10 additions and 7 deletions

View File

@@ -35,7 +35,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (-4.0, -4.0, -4.0, -4.0)
[pixel shader]