vkd3d-shader/msl: Implement support for VKD3DSPSM_NEG modifiers.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 64ea19b7f7
commit 38d7f8415d
Notes: Henri Verbeet 2024-11-25 21:02:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1277
7 changed files with 10 additions and 7 deletions

View File

@@ -12,7 +12,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1 -2 3 4
uniform 4 float4 10 100 1000 10000
todo(msl) draw quad
draw quad
probe (0, 0) rgba (-2300, -970, 120, 0)
@@ -29,5 +29,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1 -2 3 4
todo(msl) draw quad
draw quad
probe (0, 0) rgba (-20, 8, 12, 3.5)