libs/vkd3d: Naming conventions.

This commit is contained in:
Józef Kucia
2016-10-20 16:38:04 +02:00
parent d3ad189be4
commit 384bb26ea5
5 changed files with 23 additions and 24 deletions

View File

@@ -507,7 +507,7 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device *iface)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
vkd3d_stop_fence_worker(&device->fence_worker);
vkd3d_fence_worker_stop(&device->fence_worker);
VK_CALL(vkDestroyDevice(device->vk_device, NULL));
vkd3d_instance_destroy(&device->vkd3d_instance);
@@ -1152,7 +1152,7 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
device->signal_event = create_info->signal_event_pfn;
if (FAILED(hr = vkd3d_start_fence_worker(&device->fence_worker, device)))
if (FAILED(hr = vkd3d_fence_worker_start(&device->fence_worker, device)))
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VK_CALL(vkDestroyDevice(device->vk_device, NULL));