diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 2381c374..571cb76e 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -145,7 +145,7 @@ static void *vkd3d_fence_worker_main(void *arg) return NULL; } -HRESULT vkd3d_start_fence_worker(struct vkd3d_fence_worker *worker, +HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker, struct d3d12_device *device) { int rc; @@ -186,7 +186,7 @@ HRESULT vkd3d_start_fence_worker(struct vkd3d_fence_worker *worker, return S_OK; } -HRESULT vkd3d_stop_fence_worker(struct vkd3d_fence_worker *worker) +HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker) { int rc; @@ -494,7 +494,7 @@ HRESULT d3d12_fence_create(struct d3d12_device *device, } /* Command buffers */ -static HRESULT vkd3d_begin_command_buffer(struct d3d12_command_list *list) +static HRESULT d3d12_command_list_begin_command_buffer(struct d3d12_command_list *list) { struct d3d12_device *device = list->device; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; @@ -520,7 +520,7 @@ static HRESULT vkd3d_begin_command_buffer(struct d3d12_command_list *list) return S_OK; } -static HRESULT vkd3d_reset_command_buffer(struct d3d12_command_list *list) +static HRESULT d3d12_command_list_reset_command_buffer(struct d3d12_command_list *list) { struct d3d12_device *device = list->device; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; @@ -533,10 +533,10 @@ static HRESULT vkd3d_reset_command_buffer(struct d3d12_command_list *list) return hresult_from_vk_result(vr); } - return vkd3d_begin_command_buffer(list); + return d3d12_command_list_begin_command_buffer(list); } -static HRESULT vkd3d_command_allocator_allocate_command_list(struct d3d12_command_allocator *allocator, +static HRESULT d3d12_command_allocator_allocate_command_buffer(struct d3d12_command_allocator *allocator, struct d3d12_command_list *list) { struct d3d12_device *device = allocator->device; @@ -566,7 +566,7 @@ static HRESULT vkd3d_command_allocator_allocate_command_list(struct d3d12_comman return hresult_from_vk_result(vr); } - if (FAILED(hr = vkd3d_begin_command_buffer(list))) + if (FAILED(hr = d3d12_command_list_begin_command_buffer(list))) { VK_CALL(vkFreeCommandBuffers(device->vk_device, allocator->vk_command_pool, 1, &list->vk_command_buffer)); @@ -578,7 +578,7 @@ static HRESULT vkd3d_command_allocator_allocate_command_list(struct d3d12_comman return S_OK; } -static void vkd3d_command_allocator_free_command_list(struct d3d12_command_allocator *allocator, +static void d3d12_command_allocator_free_command_buffer(struct d3d12_command_allocator *allocator, struct d3d12_command_list *list) { struct d3d12_device *device = allocator->device; @@ -635,7 +635,7 @@ static bool d3d12_command_allocator_add_pipeline(struct d3d12_command_allocator return true; } -static void vkd3d_command_list_destroyed(struct d3d12_command_list *list) +static void d3d12_command_list_allocator_destroyed(struct d3d12_command_list *list) { TRACE("list %p.\n", list); @@ -695,7 +695,7 @@ static ULONG STDMETHODCALLTYPE d3d12_command_allocator_Release(ID3D12CommandAllo unsigned int i; if (allocator->current_command_list) - vkd3d_command_list_destroyed(allocator->current_command_list); + d3d12_command_list_allocator_destroyed(allocator->current_command_list); for (i = 0; i < allocator->pipeline_count; ++i) { @@ -1171,7 +1171,7 @@ static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandL /* When command pool is destroyed, all command buffers are implicitly freed. */ if (list->allocator) - vkd3d_command_allocator_free_command_list(list->allocator, list); + d3d12_command_allocator_free_command_buffer(list->allocator, list); vkd3d_free(list); @@ -1286,14 +1286,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandL } if (list->allocator == allocator_impl) - return vkd3d_reset_command_buffer(list); + return d3d12_command_list_reset_command_buffer(list); if (list->allocator) - vkd3d_command_allocator_free_command_list(list->allocator, list); + d3d12_command_allocator_free_command_buffer(list->allocator, list); list->allocator = allocator_impl; list->pipeline_state = initial_state; - if (FAILED(hr = vkd3d_command_allocator_allocate_command_list(allocator_impl, list))) + if (FAILED(hr = d3d12_command_allocator_allocate_command_buffer(allocator_impl, list))) return hr; return S_OK; @@ -2399,7 +2399,7 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d list->allocator = allocator; list->pipeline_state = initial_pipeline_state; - if (FAILED(hr = vkd3d_command_allocator_allocate_command_list(allocator, list))) + if (FAILED(hr = d3d12_command_allocator_allocate_command_buffer(allocator, list))) { ID3D12Device_Release(&device->ID3D12Device_iface); return hr; diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 81b82844..8e427fe3 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -507,7 +507,7 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device *iface) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; - vkd3d_stop_fence_worker(&device->fence_worker); + vkd3d_fence_worker_stop(&device->fence_worker); VK_CALL(vkDestroyDevice(device->vk_device, NULL)); vkd3d_instance_destroy(&device->vkd3d_instance); @@ -1152,7 +1152,7 @@ static HRESULT d3d12_device_init(struct d3d12_device *device, device->signal_event = create_info->signal_event_pfn; - if (FAILED(hr = vkd3d_start_fence_worker(&device->fence_worker, device))) + if (FAILED(hr = vkd3d_fence_worker_start(&device->fence_worker, device))) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VK_CALL(vkDestroyDevice(device->vk_device, NULL)); diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index cba10b80..5562d4f7 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -320,7 +320,7 @@ static HRESULT vkd3d_allocate_image_memory(struct d3d12_resource *resource, stru return S_OK; } -static void vkd3d_destroy_resource(struct d3d12_resource *resource, struct d3d12_device *device) +static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12_device *device) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; @@ -397,7 +397,7 @@ static ULONG STDMETHODCALLTYPE d3d12_resource_Release(ID3D12Resource *iface) { struct d3d12_device *device = resource->device; - vkd3d_destroy_resource(resource, device); + d3d12_resource_destroy(resource, device); vkd3d_free(resource); ID3D12Device_Release(&device->ID3D12Device_iface); @@ -662,7 +662,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st return hr; if (FAILED(hr = vkd3d_allocate_buffer_memory(resource, device, heap_properties, heap_flags))) { - vkd3d_destroy_resource(resource, device); + d3d12_resource_destroy(resource, device); return hr; } break; @@ -675,7 +675,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st return hr; if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags))) { - vkd3d_destroy_resource(resource, device); + d3d12_resource_destroy(resource, device); return hr; } break; diff --git a/libs/vkd3d/vkd3d_main.c b/libs/vkd3d/vkd3d_main.c index 2bd243bd..63d42e63 100644 --- a/libs/vkd3d/vkd3d_main.c +++ b/libs/vkd3d/vkd3d_main.c @@ -50,4 +50,3 @@ HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info, return return_interface((IUnknown *)&object->ID3D12Device_iface, &IID_ID3D12Device, riid, device); } - diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index b118d9e6..833e7c93 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -86,9 +86,9 @@ struct vkd3d_fence_worker struct d3d12_device *device; }; -HRESULT vkd3d_start_fence_worker(struct vkd3d_fence_worker *worker, +HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker, struct d3d12_device *device) DECLSPEC_HIDDEN; -HRESULT vkd3d_stop_fence_worker(struct vkd3d_fence_worker *worker) DECLSPEC_HIDDEN; +HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker) DECLSPEC_HIDDEN; /* ID3D12Fence */ struct d3d12_fence