libs/vkd3d: Naming conventions.

This commit is contained in:
Józef Kucia
2016-10-20 16:38:04 +02:00
parent d3ad189be4
commit 384bb26ea5
5 changed files with 23 additions and 24 deletions

View File

@ -145,7 +145,7 @@ static void *vkd3d_fence_worker_main(void *arg)
return NULL;
}
HRESULT vkd3d_start_fence_worker(struct vkd3d_fence_worker *worker,
HRESULT vkd3d_fence_worker_start(struct vkd3d_fence_worker *worker,
struct d3d12_device *device)
{
int rc;
@ -186,7 +186,7 @@ HRESULT vkd3d_start_fence_worker(struct vkd3d_fence_worker *worker,
return S_OK;
}
HRESULT vkd3d_stop_fence_worker(struct vkd3d_fence_worker *worker)
HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker)
{
int rc;
@ -494,7 +494,7 @@ HRESULT d3d12_fence_create(struct d3d12_device *device,
}
/* Command buffers */
static HRESULT vkd3d_begin_command_buffer(struct d3d12_command_list *list)
static HRESULT d3d12_command_list_begin_command_buffer(struct d3d12_command_list *list)
{
struct d3d12_device *device = list->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
@ -520,7 +520,7 @@ static HRESULT vkd3d_begin_command_buffer(struct d3d12_command_list *list)
return S_OK;
}
static HRESULT vkd3d_reset_command_buffer(struct d3d12_command_list *list)
static HRESULT d3d12_command_list_reset_command_buffer(struct d3d12_command_list *list)
{
struct d3d12_device *device = list->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
@ -533,10 +533,10 @@ static HRESULT vkd3d_reset_command_buffer(struct d3d12_command_list *list)
return hresult_from_vk_result(vr);
}
return vkd3d_begin_command_buffer(list);
return d3d12_command_list_begin_command_buffer(list);
}
static HRESULT vkd3d_command_allocator_allocate_command_list(struct d3d12_command_allocator *allocator,
static HRESULT d3d12_command_allocator_allocate_command_buffer(struct d3d12_command_allocator *allocator,
struct d3d12_command_list *list)
{
struct d3d12_device *device = allocator->device;
@ -566,7 +566,7 @@ static HRESULT vkd3d_command_allocator_allocate_command_list(struct d3d12_comman
return hresult_from_vk_result(vr);
}
if (FAILED(hr = vkd3d_begin_command_buffer(list)))
if (FAILED(hr = d3d12_command_list_begin_command_buffer(list)))
{
VK_CALL(vkFreeCommandBuffers(device->vk_device, allocator->vk_command_pool,
1, &list->vk_command_buffer));
@ -578,7 +578,7 @@ static HRESULT vkd3d_command_allocator_allocate_command_list(struct d3d12_comman
return S_OK;
}
static void vkd3d_command_allocator_free_command_list(struct d3d12_command_allocator *allocator,
static void d3d12_command_allocator_free_command_buffer(struct d3d12_command_allocator *allocator,
struct d3d12_command_list *list)
{
struct d3d12_device *device = allocator->device;
@ -635,7 +635,7 @@ static bool d3d12_command_allocator_add_pipeline(struct d3d12_command_allocator
return true;
}
static void vkd3d_command_list_destroyed(struct d3d12_command_list *list)
static void d3d12_command_list_allocator_destroyed(struct d3d12_command_list *list)
{
TRACE("list %p.\n", list);
@ -695,7 +695,7 @@ static ULONG STDMETHODCALLTYPE d3d12_command_allocator_Release(ID3D12CommandAllo
unsigned int i;
if (allocator->current_command_list)
vkd3d_command_list_destroyed(allocator->current_command_list);
d3d12_command_list_allocator_destroyed(allocator->current_command_list);
for (i = 0; i < allocator->pipeline_count; ++i)
{
@ -1171,7 +1171,7 @@ static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandL
/* When command pool is destroyed, all command buffers are implicitly freed. */
if (list->allocator)
vkd3d_command_allocator_free_command_list(list->allocator, list);
d3d12_command_allocator_free_command_buffer(list->allocator, list);
vkd3d_free(list);
@ -1286,14 +1286,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandL
}
if (list->allocator == allocator_impl)
return vkd3d_reset_command_buffer(list);
return d3d12_command_list_reset_command_buffer(list);
if (list->allocator)
vkd3d_command_allocator_free_command_list(list->allocator, list);
d3d12_command_allocator_free_command_buffer(list->allocator, list);
list->allocator = allocator_impl;
list->pipeline_state = initial_state;
if (FAILED(hr = vkd3d_command_allocator_allocate_command_list(allocator_impl, list)))
if (FAILED(hr = d3d12_command_allocator_allocate_command_buffer(allocator_impl, list)))
return hr;
return S_OK;
@ -2399,7 +2399,7 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
list->allocator = allocator;
list->pipeline_state = initial_pipeline_state;
if (FAILED(hr = vkd3d_command_allocator_allocate_command_list(allocator, list)))
if (FAILED(hr = d3d12_command_allocator_allocate_command_buffer(allocator, list)))
{
ID3D12Device_Release(&device->ID3D12Device_iface);
return hr;