vkd3d-shader/ir: Use iterators in instruction_array_normalise_hull_shader_control_point_io().

This commit is contained in:
Francisco Casas
2025-08-01 18:41:59 -04:00
committed by Henri Verbeet
parent 97e3877aa4
commit 37ca1b55c9
Notes: Henri Verbeet 2025-08-06 13:02:54 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1669

View File

@@ -2434,11 +2434,11 @@ static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_p
static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_io(
struct vsir_program *program, struct vsir_transformation_context *ctx)
{
struct vkd3d_shader_instruction_array *instructions;
struct control_point_normaliser normaliser;
unsigned int input_control_point_count;
struct vkd3d_shader_location location;
struct vkd3d_shader_instruction *ins;
struct vsir_program_iterator it;
enum vkd3d_result ret;
unsigned int i, j;
@@ -2456,13 +2456,11 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
return VKD3D_ERROR_OUT_OF_MEMORY;
}
normaliser.instructions = program->instructions;
instructions = &normaliser.instructions;
it = vsir_program_iterator(&normaliser.instructions);
normaliser.phase = VSIR_OP_INVALID;
for (i = 0; i < normaliser.instructions.count; ++i)
for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
ins = &instructions->elements[i];
switch (ins->opcode)
{
case VSIR_OP_HS_CONTROL_POINT_PHASE:
@@ -2482,10 +2480,8 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
normaliser.phase = VSIR_OP_INVALID;
input_control_point_count = 1;
for (i = 0; i < instructions->count; ++i)
for (ins = vsir_program_iterator_head(&it), i = 0; ins; ins = vsir_program_iterator_next(&it), ++i)
{
ins = &instructions->elements[i];
switch (ins->opcode)
{
case VSIR_OP_DCL_INPUT_CONTROL_POINT_COUNT: