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vkd3d-shader: Import MD5 implementation from Wine.
With style changes. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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128dadaac1
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@ -70,6 +70,7 @@ libvkd3d_shader_la_SOURCES = \
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include/private/vkd3d_debug.h \
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include/private/vkd3d_debug.h \
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include/private/vkd3d_memory.h \
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include/private/vkd3d_memory.h \
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include/private/vkd3d_shader.h \
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include/private/vkd3d_shader.h \
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libs/vkd3d-shader/checksum.c \
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libs/vkd3d-shader/dxbc.c \
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libs/vkd3d-shader/dxbc.c \
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libs/vkd3d-shader/spirv.c \
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libs/vkd3d-shader/spirv.c \
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libs/vkd3d-shader/trace.c \
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libs/vkd3d-shader/trace.c \
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276
libs/vkd3d-shader/checksum.c
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276
libs/vkd3d-shader/checksum.c
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@ -0,0 +1,276 @@
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/*
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* Copyright (C) 2001 Nikos Mavroyanopoulos
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* Copyright (C) 2004 Hans Leidekker
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* This code implements the MD5 message-digest algorithm.
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* It is based on code in the public domain written by Colin
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* Plumb in 1993. The algorithm is due to Ron Rivest.
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*
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* Equivalent code is available from RSA Data Security, Inc.
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* This code has been tested against that, and is equivalent,
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* except that you don't need to include two pages of legalese
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* with every copy.
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*
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* To compute the message digest of a chunk of bytes, declare an
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* md5_ctx structure, pass it to md5_init, call md5_update as
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* needed on buffers full of bytes, and then call md5_final, which
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* will fill a supplied 16-byte array with the digest.
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*/
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#include "vkd3d_shader_private.h"
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struct md5_ctx
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{
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unsigned int i[2];
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unsigned int buf[4];
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unsigned char in[64];
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unsigned char digest[16];
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};
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/* The four core functions - F1 is optimized somewhat */
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/* #define F1(x, y, z) (x & y | ~x & z) */
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#define F1(x, y, z) (z ^ (x & (y ^ z)))
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#define F2(x, y, z) F1(z, x, y)
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#define F3(x, y, z) (x ^ y ^ z)
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#define F4(x, y, z) (y ^ (x | ~z))
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/* This is the central step in the MD5 algorithm. */
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#define MD5STEP(f, w, x, y, z, data, s) \
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(w += f(x, y, z) + data, w = w << s | w >> (32 - s), w += x)
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/*
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* The core of the MD5 algorithm, this alters an existing MD5 hash to
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* reflect the addition of 16 longwords of new data. md5_update blocks
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* the data and converts bytes into longwords for this routine.
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*/
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static void md5_transform(unsigned int buf[4], const unsigned int in[16])
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{
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unsigned int a, b, c, d;
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a = buf[0];
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b = buf[1];
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c = buf[2];
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d = buf[3];
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MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
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MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
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MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
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MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
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MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
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MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
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MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
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MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
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MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
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MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
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MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
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MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
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MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
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MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
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MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
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MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
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MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
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MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
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MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
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MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
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MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
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MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
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MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
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MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
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MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
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MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
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MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
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MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
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MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
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MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
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MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
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MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
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MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
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MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
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MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
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MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
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MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
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MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
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MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
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MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
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MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
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MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
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MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
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MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
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MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
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MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
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MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
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MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
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MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
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MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
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MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
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MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
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MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
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MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
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MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
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MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
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MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
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MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
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MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
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MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
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MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
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MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
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MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
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MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
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buf[0] += a;
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buf[1] += b;
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buf[2] += c;
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buf[3] += d;
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}
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/*
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* Note: this code is harmless on little-endian machines.
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*/
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static void byte_reverse(unsigned char *buf, unsigned longs)
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{
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unsigned int t;
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do
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{
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t = ((unsigned)buf[3] << 8 | buf[2]) << 16 |
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((unsigned)buf[1] << 8 | buf[0]);
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*(unsigned int *)buf = t;
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buf += 4;
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} while (--longs);
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}
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/*
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* Start MD5 accumulation. Set bit count to 0 and buffer to mysterious
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* initialization constants.
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*/
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void md5_init(struct md5_ctx *ctx)
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{
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ctx->buf[0] = 0x67452301;
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ctx->buf[1] = 0xefcdab89;
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ctx->buf[2] = 0x98badcfe;
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ctx->buf[3] = 0x10325476;
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ctx->i[0] = ctx->i[1] = 0;
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}
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/*
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* Update context to reflect the concatenation of another buffer full
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* of bytes.
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*/
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void md5_update(struct md5_ctx *ctx, const unsigned char *buf, unsigned int len)
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{
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unsigned int t;
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/* Update bitcount */
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t = ctx->i[0];
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if ((ctx->i[0] = t + (len << 3)) < t)
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ctx->i[1]++; /* Carry from low to high */
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ctx->i[1] += len >> 29;
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t = (t >> 3) & 0x3f;
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/* Handle any leading odd-sized chunks */
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if (t)
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{
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unsigned char *p = (unsigned char *)ctx->in + t;
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t = 64 - t;
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if (len < t)
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{
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memcpy(p, buf, len);
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return;
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}
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memcpy(p, buf, t);
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byte_reverse(ctx->in, 16);
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md5_transform(ctx->buf, (unsigned int *)ctx->in);
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buf += t;
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len -= t;
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}
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/* Process data in 64-byte chunks */
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while (len >= 64)
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{
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memcpy(ctx->in, buf, 64);
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byte_reverse(ctx->in, 16);
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md5_transform(ctx->buf, (unsigned int *)ctx->in);
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buf += 64;
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len -= 64;
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}
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/* Handle any remaining bytes of data. */
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memcpy(ctx->in, buf, len);
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}
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/*
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* Final wrapup - pad to 64-byte boundary with the bit pattern
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* 1 0* (64-bit count of bits processed, MSB-first)
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*/
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void md5_final(struct md5_ctx *ctx)
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{
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unsigned int count;
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unsigned char *p;
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/* Compute number of bytes mod 64 */
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count = (ctx->i[0] >> 3) & 0x3F;
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/* Set the first char of padding to 0x80. This is safe since there is
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always at least one byte free */
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p = ctx->in + count;
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*p++ = 0x80;
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/* Bytes of padding needed to make 64 bytes */
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count = 64 - 1 - count;
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/* Pad out to 56 mod 64 */
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if (count < 8)
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{
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/* Two lots of padding: Pad the first block to 64 bytes */
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memset(p, 0, count);
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byte_reverse(ctx->in, 16);
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md5_transform(ctx->buf, (unsigned int *)ctx->in);
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/* Now fill the next block with 56 bytes */
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memset(ctx->in, 0, 56);
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}
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else
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{
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/* Pad block to 56 bytes */
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memset(p, 0, count - 8);
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}
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byte_reverse(ctx->in, 14);
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/* Append length in bits and transform */
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((unsigned int *)ctx->in)[14] = ctx->i[0];
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((unsigned int *)ctx->in)[15] = ctx->i[1];
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md5_transform(ctx->buf, (unsigned int *)ctx->in);
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byte_reverse((unsigned char *)ctx->buf, 4);
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memcpy(ctx->digest, ctx->buf, 16);
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}
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@ -815,6 +815,12 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
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struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
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void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN;
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void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN;
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struct md5_ctx;
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void md5_init(struct md5_ctx *ctx) DECLSPEC_HIDDEN;
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void md5_update(struct md5_ctx *ctx, const unsigned char *buf, unsigned int len) DECLSPEC_HIDDEN;
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void md5_final(struct md5_ctx *ctx) DECLSPEC_HIDDEN;
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static inline enum vkd3d_component_type vkd3d_component_type_from_data_type(
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static inline enum vkd3d_component_type vkd3d_component_type_from_data_type(
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enum vkd3d_data_type data_type)
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enum vkd3d_data_type data_type)
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{
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{
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