vkd3d-shader: Remove versioned_ prefix from root signature functions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-04-24 16:05:46 +02:00
committed by Alexandre Julliard
parent 070de4dfbb
commit 374bcd276e
7 changed files with 36 additions and 36 deletions

View File

@@ -2530,7 +2530,7 @@ static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *cont
return shader_parse_root_signature(data, data_size, desc);
}
int vkd3d_shader_parse_versioned_root_signature(const struct vkd3d_shader_code *dxbc,
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_versioned_root_signature_desc *root_signature)
{
int ret;
@@ -2540,7 +2540,7 @@ int vkd3d_shader_parse_versioned_root_signature(const struct vkd3d_shader_code *
memset(root_signature, 0, sizeof(*root_signature));
if ((ret = parse_dxbc(dxbc->code, dxbc->size, rts0_handler, root_signature)) < 0)
{
vkd3d_shader_free_versioned_root_signature(root_signature);
vkd3d_shader_free_root_signature(root_signature);
return ret;
}
@@ -2913,7 +2913,7 @@ static int shader_write_root_signature(struct root_signature_writer_context *con
return shader_write_static_samplers(context, desc);
}
int vkd3d_shader_serialize_versioned_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
int vkd3d_shader_serialize_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
struct vkd3d_shader_code *dxbc)
{
struct root_signature_writer_context context;

View File

@@ -5,13 +5,13 @@ global:
vkd3d_shader_convert_root_signature;
vkd3d_shader_find_signature_element;
vkd3d_shader_free_root_signature;
vkd3d_shader_free_root_signature_v_1_0;
vkd3d_shader_free_shader_code;
vkd3d_shader_free_shader_signature;
vkd3d_shader_free_versioned_root_signature;
vkd3d_shader_parse_input_signature;
vkd3d_shader_parse_versioned_root_signature;
vkd3d_shader_parse_root_signature;
vkd3d_shader_scan_dxbc;
vkd3d_shader_serialize_versioned_root_signature;
vkd3d_shader_serialize_root_signature;
local: *;
};

View File

@@ -327,7 +327,7 @@ void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
vkd3d_free((void *)shader_code->code);
}
void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature)
void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_root_signature_desc *root_signature)
{
unsigned int i;
@@ -344,7 +344,7 @@ void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_sig
memset(root_signature, 0, sizeof(*root_signature));
}
void vkd3d_shader_free_versioned_root_signature(struct vkd3d_versioned_root_signature_desc *desc)
void vkd3d_shader_free_root_signature(struct vkd3d_versioned_root_signature_desc *desc)
{
struct vkd3d_root_signature_desc1 *root_signature;
unsigned int i;
@@ -354,7 +354,7 @@ void vkd3d_shader_free_versioned_root_signature(struct vkd3d_versioned_root_sign
if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0)
{
vkd3d_shader_free_root_signature(&desc->u.v_1_0);
vkd3d_shader_free_root_signature_v_1_0(&desc->u.v_1_0);
return;
}