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vkd3d-shader/ir: Move applying flat interpolation to a dedicated pass.
I/O normalisation is already a rather complicated pass that does a lot of things, so it's better to keep anything not strictly related to it somewhere else.
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Notes:
Henri Verbeet
2024-11-20 15:00:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1267
@ -2222,35 +2222,9 @@ static void shader_instruction_normalise_io_params(struct vkd3d_shader_instructi
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}
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}
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}
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}
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static bool use_flat_interpolation(const struct vsir_program *program,
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struct vkd3d_shader_message_context *message_context)
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{
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static const struct vkd3d_shader_location no_loc;
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const struct vkd3d_shader_parameter1 *parameter;
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if (!(parameter = vsir_program_get_parameter(program, VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION)))
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return false;
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if (parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
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{
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vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"Unsupported flat interpolation parameter type %#x.", parameter->type);
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return false;
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}
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if (parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
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{
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vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
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"Invalid flat interpolation parameter data type %#x.", parameter->data_type);
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return false;
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}
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return parameter->u.immediate_constant.u.u32;
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}
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static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program *program,
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static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program *program,
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struct vsir_transformation_context *ctx)
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struct vsir_transformation_context *ctx)
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{
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{
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struct vkd3d_shader_message_context *message_context = ctx->message_context;
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struct io_normaliser normaliser = {program->instructions};
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struct io_normaliser normaliser = {program->instructions};
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struct vkd3d_shader_instruction *ins;
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struct vkd3d_shader_instruction *ins;
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unsigned int i;
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unsigned int i;
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@ -2295,18 +2269,6 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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}
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if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL
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&& program->shader_version.major < 4 && use_flat_interpolation(program, message_context))
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{
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for (i = 0; i < program->input_signature.element_count; ++i)
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{
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struct signature_element *element = &program->input_signature.elements[i];
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if (!ascii_strcasecmp(element->semantic_name, "COLOR"))
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element->interpolation_mode = VKD3DSIM_CONSTANT;
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}
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}
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normaliser.phase = VKD3DSIH_INVALID;
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normaliser.phase = VKD3DSIH_INVALID;
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for (i = 0; i < normaliser.instructions.count; ++i)
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for (i = 0; i < normaliser.instructions.count; ++i)
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shader_instruction_normalise_io_params(&normaliser.instructions.elements[i], &normaliser);
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shader_instruction_normalise_io_params(&normaliser.instructions.elements[i], &normaliser);
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@ -5884,6 +5846,51 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
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return VKD3D_OK;
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return VKD3D_OK;
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}
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}
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static bool use_flat_interpolation(const struct vsir_program *program,
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struct vkd3d_shader_message_context *message_context)
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{
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static const struct vkd3d_shader_location no_loc;
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const struct vkd3d_shader_parameter1 *parameter;
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if (!(parameter = vsir_program_get_parameter(program, VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION)))
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return false;
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if (parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
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{
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vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"Unsupported flat interpolation parameter type %#x.", parameter->type);
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return false;
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}
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if (parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
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{
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vkd3d_shader_error(message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
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"Invalid flat interpolation parameter data type %#x.", parameter->data_type);
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return false;
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}
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return parameter->u.immediate_constant.u.u32;
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}
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static enum vkd3d_result vsir_program_apply_flat_interpolation(struct vsir_program *program,
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struct vsir_transformation_context *ctx)
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{
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unsigned int i;
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if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL || program->shader_version.major >= 4
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|| !use_flat_interpolation(program, ctx->message_context))
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return VKD3D_OK;
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for (i = 0; i < program->input_signature.element_count; ++i)
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{
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struct signature_element *element = &program->input_signature.elements[i];
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if (!ascii_strcasecmp(element->semantic_name, "COLOR"))
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element->interpolation_mode = VKD3DSIM_CONSTANT;
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}
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return VKD3D_OK;
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}
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static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *program,
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static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *program,
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const struct vkd3d_shader_instruction *ret, enum vkd3d_shader_comparison_func compare_func,
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const struct vkd3d_shader_instruction *ret, enum vkd3d_shader_comparison_func compare_func,
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const struct vkd3d_shader_parameter1 *ref, uint32_t colour_signature_idx,
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const struct vkd3d_shader_parameter1 *ref, uint32_t colour_signature_idx,
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@ -8350,6 +8357,7 @@ enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t
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vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
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vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
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}
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}
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vsir_transform(&ctx, vsir_program_apply_flat_interpolation);
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vsir_transform(&ctx, vsir_program_insert_alpha_test);
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vsir_transform(&ctx, vsir_program_insert_alpha_test);
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vsir_transform(&ctx, vsir_program_insert_clip_planes);
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vsir_transform(&ctx, vsir_program_insert_clip_planes);
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vsir_transform(&ctx, vsir_program_insert_point_size);
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vsir_transform(&ctx, vsir_program_insert_point_size);
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