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vkd3d-shader/spirv: Use spirv_get_type_id() in frag_coord_fixup().
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Notes:
Henri Verbeet
2025-09-09 15:10:44 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1717
@@ -5315,17 +5315,16 @@ static uint32_t sv_front_face_fixup(struct spirv_compiler *compiler,
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}
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/* frag_coord.w = 1.0f / frag_coord.w */
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static uint32_t frag_coord_fixup(struct spirv_compiler *compiler,
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uint32_t frag_coord_id)
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static uint32_t frag_coord_fixup(struct spirv_compiler *compiler, uint32_t frag_coord_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, w_id;
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type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1);
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type_id = spirv_get_type_id(builder, VSIR_DATA_F32, 1);
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w_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, frag_coord_id, 3);
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w_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
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spirv_compiler_get_constant_float(compiler, 1.0f), w_id);
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type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
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w_id = vkd3d_spirv_build_op_fdiv(builder, type_id, spirv_compiler_get_constant_float(compiler, 1.0f), w_id);
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type_id = spirv_get_type_id(builder, VSIR_DATA_F32, VKD3D_VEC4_SIZE);
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return vkd3d_spirv_build_op_composite_insert1(builder, type_id, w_id, frag_coord_id, 3);
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}
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