vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_draw_parameter_fixup().

This commit is contained in:
Henri Verbeet
2025-09-04 14:58:46 +02:00
parent f13c2932de
commit 34dbf38e83
Notes: Henri Verbeet 2025-09-09 15:10:44 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1717

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@@ -5286,9 +5286,8 @@ static uint32_t spirv_compiler_emit_draw_parameter_fixup(struct spirv_compiler *
vkd3d_spirv_add_iface_variable(builder, base_var_id);
spirv_compiler_decorate_builtin(compiler, base_var_id, base);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_INT, 1);
base_id = vkd3d_spirv_build_op_load(builder,
type_id, base_var_id, SpvMemoryAccessMaskNone);
type_id = spirv_get_type_id(builder, VSIR_DATA_I32, 1);
base_id = vkd3d_spirv_build_op_load(builder, type_id, base_var_id, SpvMemoryAccessMaskNone);
return vkd3d_spirv_build_op_isub(builder, type_id, index_id, base_id);
}