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vkd3d-shader/d3dbc: Remove the "hlsl_" prefix from external functions.
They no longer rely on HLSL IR. Also, rename them from "_from_semantic" to "from_semantic_name".
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committed by
Henri Verbeet
parent
0ab5e1cb03
commit
3601397703
Notes:
Henri Verbeet
2024-10-16 21:46:52 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1152
@@ -1623,10 +1623,6 @@ bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx,
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D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type);
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D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type);
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bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version, const char *semantic_name,
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unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
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bool hlsl_sm1_usage_from_semantic(const char *semantic_name,
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uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx);
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void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer);
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int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
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