tests: Test interstage signature with arrays.

This commit is contained in:
Francisco Casas 2024-09-28 01:38:00 -03:00 committed by Henri Verbeet
parent d3c464212d
commit 0ab5e1cb03
Notes: Henri Verbeet 2024-10-16 21:46:31 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1135

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@ -2295,6 +2295,121 @@ static void test_signature_reflection(void)
{"sv_position", 0, 2, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0},
};
/* Array elements are aligned and placed in consecutive registers.
* Other elements can be allocated in this padding space. */
static const char ps10_source[] =
"struct input\n"
"{\n"
" float2 f1 : FOO1;\n"
" float2 f2 : FOO2;\n"
" float3 f3 : FOO3;\n"
" float2 arr[3] : TEXCOORD0;\n"
" float t3 : TEXCOORD3;\n"
"};\n"
"\n"
"float4 main(in struct input s) : sv_target { return 0; }\n";
static const D3D12_SIGNATURE_PARAMETER_DESC ps10_inputs[] =
{
{"FOO", 1, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
{"FOO", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xc},
{"FOO", 3, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7},
{"TEXCOORD", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
{"TEXCOORD", 3, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4},
{"TEXCOORD", 1, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
{"TEXCOORD", 2, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
};
/* Note how t3 prefers to be allocated as v1.yz instead of v0.zw. */
static const char ps11_source[] =
"struct input\n"
"{\n"
" float2 foo : FOO;\n"
" float1 arr[3] : TEXCOORD0;\n"
" float2 t3 : TEXCOORD3;\n"
"};\n"
"\n"
"float4 main(in struct input s) : sv_target { return 0; }\n";
static const D3D12_SIGNATURE_PARAMETER_DESC ps11_inputs[] =
{
{"FOO", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
{"TEXCOORD", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
{"TEXCOORD", 3, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x6},
{"TEXCOORD", 1, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
{"TEXCOORD", 2, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
};
static const char vs4_source[] =
"struct st\n"
"{\n"
" float2 t0 : TEXCOORD0;\n"
" float2 t1 : TEXCOORD1;\n"
" float3 t2 : TEXCOORD2;\n"
" nointerpolation float t3 : TEXCOORD3;\n"
" nointerpolation float2 t4 : TEXCOORD4;\n"
" uint t5 : TEXCOORD5;\n"
" float4 position : SV_Position;\n"
" float2 t6[2] : TEXCOORD6;\n"
" float t8 : TEXCOORD8;\n"
"};\n"
"\n"
"void main(out struct st s_out)\n"
"{\n"
" s_out = (struct st)0;\n"
"}\n";
static const D3D12_SIGNATURE_PARAMETER_DESC vs4_inputs[] =
{
};
static const D3D12_SIGNATURE_PARAMETER_DESC vs4_outputs[] =
{
{"TEXCOORD", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0xc},
{"TEXCOORD", 1, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xc, 0x3},
{"TEXCOORD", 2, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7, 0x8},
{"TEXCOORD", 3, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
{"TEXCOORD", 4, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x6, 0x9},
{"TEXCOORD", 5, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x8, 0x7},
{"SV_Position", 0, 3, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0},
{"TEXCOORD", 6, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0xc},
{"TEXCOORD", 8, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4, 0xb},
{"TEXCOORD", 7, 5, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0xc},
};
static const char vs5_source[] =
"struct output\n"
"{\n"
" nointerpolation float m1 : ALPHA;\n"
" float3 m2 : BRAVO;\n"
" float2 m3[2] : CHARLIE;\n"
" float m4 : DELTA;\n"
"};\n"
"\n"
"void main(out struct output s, inout float4 p : sv_position)\n"
"{\n"
" s.m1 = 0;\n"
" s.m2 = 0;\n"
" s.m3[0] = 0;\n"
" s.m3[1] = 0;\n"
" s.m4 = 0;\n"
"}\n";
static const D3D12_SIGNATURE_PARAMETER_DESC vs5_inputs[] =
{
{"sv_position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
};
static const D3D12_SIGNATURE_PARAMETER_DESC vs5_outputs[] =
{
{"ALPHA", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
{"BRAVO", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7, 0x8},
{"CHARLIE", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0xc},
{"DELTA", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4, 0xb},
{"CHARLIE", 1, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0xc},
{"sv_position", 0, 4, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0},
};
static const struct
{
const char *source;
@ -2323,6 +2438,10 @@ static void test_signature_reflection(void)
{ps8_source, "ps_4_0", false, ps8_inputs, ARRAY_SIZE(ps8_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), true},
{ps9_source, "ps_4_0", false, ps9_inputs, ARRAY_SIZE(ps9_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), true},
{vs3_source, "vs_4_0", false, vs3_inputs, ARRAY_SIZE(vs3_inputs), vs3_outputs, ARRAY_SIZE(vs3_outputs), true},
{ps10_source, "ps_4_0", false, ps10_inputs, ARRAY_SIZE(ps10_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), true},
{ps11_source, "ps_4_0", false, ps11_inputs, ARRAY_SIZE(ps11_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), true},
{vs4_source, "vs_4_0", false, vs4_inputs, ARRAY_SIZE(vs4_inputs), vs4_outputs, ARRAY_SIZE(vs4_outputs), true},
{vs5_source, "vs_4_0", false, vs5_inputs, ARRAY_SIZE(vs5_inputs), vs5_outputs, ARRAY_SIZE(vs5_outputs), true},
};
for (unsigned int i = 0; i < ARRAY_SIZE(tests); ++i)